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An Efficient Process Live Migration Mechanism for Load Balanced Distributed Virtual Environments

机译:负载均衡的分布式虚拟环境的高效流程实时迁移机制

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Distributed virtual environments (DVE), such as multi-player online games and distributed simulations may involve a massive amount of concurrent clients. Deploying distributed server architectures is currently the most prevalent way of providing such large-scale services, where typically the virtual space is divided into several distinct regions requiring each server to handle only part of the virtual world. Inequalities in client distribution may, however, cause certain servers to become overloaded, which potentially degrades the interactivity of the environment and thus renders the load balancing problem a crucial issue. Prior research has shown several approaches for avoiding uneven workload, nevertheless, addressing the problem mainly at the application layer. In this paper we focus on solving the DVE load balancing problem at the operating system level. We propose an efficient process live migration mechanism, which is optimized for processes maintaining a massive amount of network connections. Building on top of it, we have implemented a decentralized middleware that instruments process migration among the cluster nodes, attempting to equalize loads on all machines. We demonstrate the performance of the live migration mechanism on a real-world multiplayer game server and show the behavior of the load balancing engine through a realistic DVE simulation.
机译:诸如多人在线游戏和分布式模拟之类的分布式虚拟环境(DVE)可能涉及大量并发客户端。部署分布式服务器体系结构是当前提供此类大规模服务的最普遍方法,其中通常将虚拟空间划分为几个不同的区域,这些区域要求每个服务器仅处理虚拟世界的一部分。但是,客户端分配中的不平等可能会导致某些服务器过载,从而潜在地降低环境的交互性,从而使负载平衡问题成为至关重要的问题。先前的研究表明,有几种方法可以避免工作量不均,但主要是在应用程序层解决该问题。在本文中,我们专注于在操作系统级别解决DVE负载平衡问题。我们提出了一种有效的流程实时迁移机制,该机制针对维护大量网络连接的流程进行了优化。在此基础上,我们实现了一种去中心化的中间件,该中间件可对集群节点之间的进程迁移进行分析,以尝试均衡所有计算机上的负载。我们演示了真实多人游戏服务器上实时迁移机制的性能,并通过逼真的DVE仿真来演示负载平衡引擎的行为。

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