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Real-time implementation of depth map post-processing for 3D-TV in dedicated hardware

机译:在专用硬件中实时实现3D-TV深度图后处理

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Automatically generated depth maps from video are usually not aligned with the objects in the original image and produced at lower resolutions. We propose to apply a joint-bilateral filter to smoothen the depth map within the objects and upsample it to the original image resolution, while keeping the object edges in the depth map aligned with the original image. We performed algorithmic and ASIC specific optimizations to achieve a real-time implementation in dedicated hardware, while preserving high quality results. Upsampling depth maps from 240 × 135 @ 60 Hz to 1920 × 1080 @ 60 Hz, requires 0.35 mm2, at 200 MHz, for a dedicated hardware implementation in CMOS 45 nm technology.
机译:从视频自动生成的深度图通常不与原始图像中的对象对齐,并且以较低的分辨率生成。我们建议应用联合双边过滤器以平滑对象内的深度图并将其上采样到原始图像分辨率,同时保持深度图中的对象边缘与原始图像对齐。我们执行了算法和ASIC特定的优化,以在专用硬件中实现实时实现,同时保留了高质量的结果。从200×135 @ 60 Hz到1920×1080 @ 60 Hz的向上采样深度图在200 MHz时需要0.35 mm 2 ,用于CMOS 45 nm技术中的专用硬件实现。

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