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Can you stand on virtual grounds? A study on postural affordances in virtual reality

机译:你能站在虚拟的立场上吗?虚拟现实中的姿态能力研究

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摘要

The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article was to evaluate the perception of affordances in virtual environments (VE). In order to test this perception, we considered the affordances for standing on a virtual slanted surface. The participants were asked to judge whether a virtual slanted surface supported upright stance. The perception was investigated by manipulating the texture of the slanted surface (Wooden texture vs. Ice texture). Results showed an effect of the texture: the perceptual boundary (or critical angle) with the Ice texture was significantly lower than with the Wooden texture. These results reveal that perception of affordances for standing on a slanted surface in virtual reality is possible and comparable to previous studies conducted in real environments.
机译:心理学家詹姆斯·吉布森(James Gibson)提出的可负担性概念可以定义为对象,表面或事件的功能效用。本文的目的是评估虚拟环境(VE)中的负担能力感知。为了测试这种感觉,我们考虑了在虚拟倾斜表面上站立的能力。要求参与者判断虚拟的倾斜表面是否支持直立的姿势。通过操纵倾斜表面的纹理(木质纹理与冰纹理)来研究感知。结果显示了纹理的影响:“冰”纹理的感知边界(或临界角)显着低于“木制”纹理的感知边界(或临界角)。这些结果表明,在虚拟现实中对倾斜表面上站立的承受能力的感知是可能的,并且可以与之前在真实环境中进行的研究相比较。

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