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Is the rubber hand illusion induced by immersive virtual reality?

机译:沉浸式虚拟现实是否会引发橡胶手的错觉?

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The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant's real hand: the touch and visual feedback of the taps must be synchronous and aligned to some extent. The illusion is usually tested by several means including a physical threat to the rubber hand. The response to the threat can be measured by galvanic skin response (GSR): those that have the illusion showed a marked rise in GSR. Based on our own and reported experiences with immersive virtual reality (IVR), we ask whether a similar illusion is induced naturally within IVR? Does the participant report and behave as if the virtual arm is part of their body? We show that participants in a HMD-based IVR who see a virtual body can experience similar responses to threats as those in comparable rubber hand illusion experiments. We show that these responses can be negated by replacing the virtual body with an abstract cursor representing the hand, and that the responses are stable under some gradual forced distortion of tracker space so that proprioceptive and visual information are not matched.
机译:橡胶手的错觉是一种简单的错觉,可以使参与者进行举报和举止,好像橡胶手是他们身体的一部分。感应通常是由实验人员敲打橡胶手道具和参与者的真实手来完成的:敲击的触摸和视觉反馈必须同步并在一定程度上对齐。幻觉通常通过几种方法进行测试,包括对橡胶手的物理威胁。可以通过皮肤电反应(GSR)来衡量对威胁的反应:具有幻觉的人显示出GSR明显升高。根据我们自己的和报道的沉浸式虚拟现实(IVR)经验,我们询问是否在IVR中自然诱发了类似的错觉?参与者是否报告并举止好像虚拟手臂是他们身体的一部分?我们显示,基于HMD的IVR的参与者看到虚拟物体时,可以像在类似的橡胶手幻觉实验中一样,对威胁做出类似的反应。我们表明,可以通过用代表手的抽象光标替换虚拟物体来否定这些响应,并且在跟踪器空间逐渐受到强制扭曲的情况下,响应是稳定的,因此本体感觉和视觉信息不匹配。

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