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Obstacle-avoiding rectilinear Steiner tree construction based on Steiner point selection

机译:基于斯坦纳点选择的避免障碍直线斯坦纳树构造

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For the obstacle-avoiding rectilinear Steiner minimal tree (OARSMT) problem, this paper presents a Steiner-point based algorithm to achieve the best practical performance in wirelength and run time. Unlike many previous works, the Steiner-based framework is more focused on the usage of Steiner points instead of the handling of obstacles. This paper also proposes a new concept of Steiner point locations to provide an effective as well as efficient way to generate desirable Steiner point candidates. Experimental results show that this algorithm achieves the best solution quality in Θ(n log n) empirical time, which was originally generated by applying the maze routing on an Ω(n2)-space graph. The Steiner-point based framework and the new concept of Steiner point locations can be applied to future research on the OARSMT problem and its generations, such as the multi-layer OARSMT problem. Categories and Subject Descriptors: B.7.2 [Integrated Circuits]: Design Aids General Terms: Algorithms, Performance, Design
机译:针对避免障碍的直线式斯坦纳最小树(OARSMT)问题,本文提出了一种基于斯坦纳点的算法,以在线长和运行时间上实现最佳的实际性能。与以前的许多作品不同,基于Steiner的框架更侧重于Steiner点的使用,而不是障碍物的处理。本文还提出了Steiner点位置的新概念,以提供一种有效的方法来生成所需的Steiner点候选。实验结果表明,该算法在Θ(n log n)的经验时间内达到了最佳的求解质量,该算法最初是通过在Ω(n 2 )空间图上应用迷宫路由生成的。基于Steiner点的框架和Steiner点位置的新概念可以应用于OARSMT问题及其产生的未来研究,例如多层OARSMT问题。类别和主题描述符:B.7.2 [集成电路]:设计帮助通用术语:算法,性能,设计

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