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Fitness Diversity Parallel Evolution Algorithms in the Turtle Race Game

机译:龟比赛中的健身多样性并行进化算法

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This paper proposes an artificial player for the Turtle Race game, with the goal of creating an opponent that will provide some amount of challenge to a human player. Turtle Race is a game of imperfect information, where the players know which one of the game pieces is theirs, but do not know which ones belong to the other players and which ones are neutral. Moreover, movement of the pieces is determined by cards randomly drawn from a deck. The artificial player is based on a non-linear neural network whose training is performed by means of a novel parallel evolutionary algorithm with fitness diversity adaptation. The algorithm handles, in parallel, several populations which cooperate with each other by exchanging individuals when a population registers a diversity loss. Four popular evolutionary algorithms have been tested for the proposed parallel framework. Numerical results show that an evolution strategy can be very efficient for the problem under examination and that the proposed adaptation tends to improve upon the algorithmic performance without any addition in computational overhead. The resulting artificial player displayed a high performance against other artificial players and a challenging behavior for expert human players.
机译:本文为龟类游戏提出了一个人为播放器,其目标是创造一个对手对人类球员提供一定程度的挑战。龟种族是一场不完美的信息,玩家知道哪一个游戏件是他们的,但不知道哪些属于另一名球员,哪些是中立的。此外,这些片的运动由从甲板随机抽取的卡确定。人工播放器基于非线性神经网络,其训练通过具有适应性分集调整的新的并行进化算法来执行。当群体登记分集损失时,算法并行地处理彼此协作的几个群体,该群体通过交换个体来协作。已经测试了四种流行的进化算法,为提出的并行框架进行了测试。数值结果表明,演化策略对于在检查中的问题非常有效,并且所提出的适应倾向于改善算法性能而无需任何计算开销。由此产生的人工球员对其他人工参与者展示了高性能,以及专家人类参与者的具有挑战性行为。

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