首页> 外文会议>Americas conference on information systems;AMCIS 2009 >Tradable Reputation and Online Economic Efficiency: A Field Experiment in Second Life
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Tradable Reputation and Online Economic Efficiency: A Field Experiment in Second Life

机译:可交易的声誉和在线经济效率:第二人生的现场实验

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摘要

The online world has developed from a source of information to a complex economic and social environment. However, many online environments fail to function efficiently due to the lack of reliable reputation and anonymity of users. We propose a tradable reputation mechanism and conduct a virtual field experiment, using Second Life as an experimental platform, to investigate the role of reputation trading, based on our game theory analysis of the economic influence of tradable reputation. We introduce an avatar market that allows users to buy and sell avatars in terms of the reputation. Our main theoretical results show that reliable reputation is induced in a separating equilibrium where users are separated based on their ability in fulfilling tasks or transactions. We generate five hypotheses to test in the field experiment. We also describe a computer system that realizes the proposed mechanism as a basis for the field experiment.
机译:在线世界已经从信息资源发展成为复杂的经济和社会环境。但是,由于缺乏可靠的信誉和用户的匿名性,许多在线环境无法有效运行。我们基于可交易声誉的经济影响的博弈论分析,提出了一种可交易声誉机制,并以“第二人生”为实验平台,进行了虚拟实地实验,以研究声誉交易的作用。我们介绍了一个化身市场,该市场允许用户根据声誉购买和出售化身。我们的主要理论结果表明,在分离均衡中会产生可靠的声誉,在分离均衡中,用户将根据其完成任务或交易的能力而被分离。我们生成五个假设,以在现场实验中进行测试。我们还描述了一种计算机系统,该计算机系统可将提出的机制作为现场实验的基础。

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