首页> 外文会议>Computational Intelligence and Industrial Applications, 2009. PACIIA 2009 >An Irregular cutting based distributed mapping algorithm for DVE systems
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An Irregular cutting based distributed mapping algorithm for DVE systems

机译:DVE系统中基于不规则切割的分布式映射算法

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Distributed Virtual Environment (DVE) systems have become more and more important both in academic communities and the industries. To guarantee the load constrain, the physical world integrity and the virtual world integrity, the virtual environment should be divided into several parts and mapped to multiple servers, which are located in geographically different places. Many centralized algorithms based on regular cutting method are proposed to solve this problem. However, the dynamic property of clients and distributed property of the system make the existing algorithms unable to undertake it. In this paper, we propose a metric to measure the cutting quality and design a distributed mapping algorithm based on an irregular cutting. Simulation results show that our algorithm greatly decreases the costs of DVE systems for migration of clients and effectively improves the satisfaction degree of users.
机译:分布式虚拟环境(DVE)系统在学术界和行业中都变得越来越重要。为了保证负载约束,物理世界的完整性和虚拟世界的完整性,应将虚拟环境分为几个部分并映射到位于地理位置不同的多个服务器上。为了解决这个问题,提出了许多基于规则切割方法的集中式算法。然而,客户端的动态特性和系统的分布式特性使得现有算法无法承担它。在本文中,我们提出了一种度量切割质量的指标,并设计了基于不规则切割的分布式映射算法。仿真结果表明,该算法大大降低了DVE系统迁移客户的成本,有效提高了用户的满意度。

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