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Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos

机译:海报:通过以自我为中心的视频的色度键控增强虚拟性的虚拟体

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A fully-articulated visual representation of oneself in an immersive virtual environment has considerable impact on the subjective sense of presence in the virtual world. Therefore, many approaches address this challenge and incorporate a virtual model of the user''s body in the VE. Such a “virtual body” (VB) is manipulated according to user motions which are defined by feature points detected by a tracking system. The required tracking devices are unsuitable in scenarios which involve multiple persons simultaneously or in which participants frequently change. Furthermore, individual characteristics such as skin pigmentation, hairiness or clothes are not considered by this procedure. In this paper we present a software-based approach that allows to incorporate a realistic visual representation of oneself in the VE. The idea is to make use of images captured by cameras that are attached to video-see-through head-mounted displays. These egocentric frames can be segmented into foreground showing parts of the human body and background. Then the extremities can be overlayed with the user''s current view of the virtual world, and thus a high-fidelity virtual body can be visualized.
机译:在沉浸式虚拟环境中完整表达自己的视觉表示会对虚拟世界中的主观存在感产生重大影响。因此,许多方法解决了这一挑战,并将用户身体的虚拟模型整合到了VE中。根据由跟踪系统检测到的特征点定义的用户运动来操纵这种“虚拟身体”(VB)。所需的跟踪设备不适用于同时涉及多个人或参与者频繁变化的场景。此外,该程序不考虑诸如皮肤色素沉着,毛羽或衣服之类的个体特征。在本文中,我们提出了一种基于软件的方法,该方法允许在VE中纳入自己的逼真的视觉表示。这个想法是利用附在视频透视头戴式显示器上的摄像机捕获的图像。这些以自我为中心的框架可以分为前景,显示人体的一部分和背景。然后,可以将四肢与用户当前的虚拟世界视图叠加在一起,从而可以可视化高保真度的虚拟身体。

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