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When three worlds collide

机译:当三个世界相撞

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摘要

The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interaction. But nevertheless the mental models of the interaction process with Tangible Interfaces seems to be surprisingly diverse. In this paper we present a comprehensive and generic model for interaction with the digital world through physical objects. Our goal is to model the complete process of interaction, to analyse existing design approaches using the model, and to gain a generic design aid for Tangible Interaction.
机译:自从第一个项目开发以来,有形接口的设计已经得到了发展。框架和分类法有助于理解“有形互动”领域。但是,尽管有形界面与交互过程的思维模型似乎令人惊讶地是多种多样的。在本文中,我们提出了一个全面而通用的模型,用于通过物理对象与数字世界进行交互。我们的目标是为整个交互过程建模,使用该模型分析现有的设计方法,并获得有形交互的通用设计帮助。

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