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Abstraction of man-made shapes

机译:人造形状的抽象

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Man-made objects are ubiquitous in the real world and in virtual environments. While such objects can be very detailed, capturing every small feature, they are often identified and characterized by a small set of defining curves. Compact, abstracted shape descriptions based on such curves are often visually more appealing than the original models, which can appear to be visually cluttered. We introduce a novel algorithm for abstracting three-dimensional geometric models using characteristic curves or contours as building blocks for the abstraction. Our method robustly handles models with poor connectivity, including the extreme cases of polygon soups, common in models of man-made objects taken from online repositories. In our algorithm, we use a two-step procedure that first approximates the input model using a manifold, closed envelope surface and then extracts from it a hierarchical abstraction curve network along with suitable normal information. The constructed curve networks form acompact, yet powerful, representation for the input shapes, retaining their key shape characteristics while discarding minor details and irregularities.
机译:人造对象在现实世界和虚拟环境中无处不在。尽管此类对象可以非常详细地捕获每个细小的特征,但它们通常由一小组定义的曲线来标识和表征。与原始模型相比,基于此类曲线的紧凑,抽象的形状描述通常在视觉上更具吸引力,而原始模型看起来似乎杂乱无章。我们介绍了一种新颖的算法,该算法使用特征曲线或轮廓作为抽象的构建基块来抽象三维几何模型。我们的方法可以很好地处理连接性较差的模型,包括多边形汤的极端情况,这种情况在从在线存储库中提取的人造对象模型中很常见。在我们的算法中,我们使用两步过程,首先使用流形封闭包络表面对输入模型进行近似,然后从中提取分层的抽象曲线网络以及适当的法线信息。构造的曲线网络形成输入形状的紧凑但功能强大的表示形式,在保留其关键形状特征的同时,舍弃了细微的细节和不规则性。

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