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Incremental rendering of deformable trimmed NURBS surfaces

机译:可变形修剪的NURBS曲面的增量渲染

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Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there are a lot of methods proposed to accelerate the rendering of such surfaces, majority of them are based on tessellation, which is developed primarily for handling non-deforming objects. For an object that may deform in run-time, such as clothing, facial expression, human and animal character, the tessellation process will need to be performed repeatedly while the object is deforming. However, as the tessellation process is very time consuming, interactive display of deforming objects is difficult. This explains why deformable objects are rarely used in virtual reality applications. In this paper, we present a efficient method for incremental rendering of deformable trimmed NURBS surfaces. This method can handle both trimmed surface deformation and trimming curve deformation. Experimental results show that our method performs significantly faster than the method used in OpenGL.
机译:修整后的NURBS曲面通常用于建模光滑和复杂的对象。不幸的是,大多数现有的硬件图形加速器无法直接渲染它们。尽管提出了许多方法来加速此类表面的渲染,但其中大多数方法是基于镶嵌细分的,而镶嵌细分主要是为处理不变形的对象而开发的。对于可能在运行时变形的对象(例如衣服,面部表情,人和动物的性格),需要在对象变形时重复执行镶嵌过程。但是,由于镶嵌过程非常耗时,因此很难交互式显示变形对象。这解释了为什么在虚拟现实应用程序中很少使用可变形对象。在本文中,我们提出了一种可变形修剪NURBS曲面的增量渲染的有效方法。此方法可以处理修剪的曲面变形和修剪的曲线变形。实验结果表明,我们的方法比OpenGL中使用的方法执行速度明显更快。

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