【24h】

Master of the Game: Assessing Approachability in Future Game Design

机译:游戏大师:评估未来游戏设计的可及性

获取原文

摘要

Game Approachability Principles (GAP) is proposed as a set of useful guidelines for game designers to create better tutorials, or first learning levels-especially for the casual gamer. Developing better first learning levels can be a key step to ease the casual gamer into play and to do so proactively-before it is too costly or cumbersome to restructure the tutorials to be more effective. Thus, Game Approachability in the context of game development is defined as making games initially more friendly and accessible for players who have the desire to play, yet do not always follow-through to actually play. GAP has evolved through a series of stages assessing applicability as a stand alone, heuristic based approach versus one-on-one usability testing. Outcomes suggest potential for GAP as (1) effective Heuristic Evaluation, (2) adjunct to Usability Testing, and (3) as proactive filters in beginning conceptual and first learning level tutorial design to increase Game Approachability-for all levels of gamers.
机译:提出游戏可通行性原则(GAP)作为一组有用的指南,供游戏设计师创建更好的教程或入门学习级别,尤其是对于休闲游戏玩家。开发更好的初学者学习水平可能是使休闲游戏玩家玩起来并主动进行游戏的关键步骤,因为这样做成本太高或繁琐,无法重组教程以使其更有效。因此,在游戏开发的上下文中,“游戏通行性”被定义为使游戏最初对于希望玩游戏但并不总是跟随实际玩游戏的玩家更加友好和易于使用。 GAP经历了一系列评估适用性的阶段,这是一种独立的,基于启发式的方法,而不是一对一的可用性测试。结果表明,GAP有潜力(1)有效的启发式评估,(2)辅助使用性测试,以及(3)在开始概念和第一个学习级别的教程设计中,为所有级别的游戏玩家提供主动过滤器,以提高游戏的可及性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号