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A driving simulator for road lighting using fixed low mounting height luminaires

机译:使用固定的低安装高度灯具的道路照明驾驶模拟器

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Lighting at grazing incidence is a new concept in so far as this type of road lighting assumes low mounting heights of luminaires installed laterally under the driver's eyes to avoid or limit drastically glare. At the same time, the ratio of spacing to mounting height, even reaching important values compared to conventional lighting solution on poles ,leads to a spacing of 8m to 15m. The consequence is a frequency of "flicker" effect already known in tunnel lighting that is amplified by the speed of vehicles when passing in front of each luminaire.Objective and necessity of a simulator: this kind of wave effect is due to the entrance of light inside the car housing either directly from the luminaire or by reflection of light on the road which is more important under the luminaire. CIE Publication n°88 on tunnel lighting gives some advice about the critical frequencies of the phenomenon to be avoided but this applies to the general case of tunnel where the luminaires are situated on the ceiling or at the top of the "walls". The case of grazing light incidence and the position of the luminaires nearer to the visual axis has not been really studied. At the same time, the checking on site of the possible global stroboscopic effect firstly would suppose quite a long distance of installation (several kilometres) and, secondly, should be based on real driving conditions in which the test can be only subjective for safety reasons. Conscious of the lack of practical knowledge on flicker we decided to create at Thorn in France a simplified driving simulator. Simplified for what concerns the ambient conditions of noises and shaking during the travel but very realistic for what concerns the visual conditions by night, the field of view and the driving task.This paper aims to present the principle of the simulator, the main details and a video recording (3D image synthesis) showing the dynamical effect of the simulated driving task. The latter being the result of a combination of projected images on a large screen placed in front of the windscreen of a real car housing in which the driver is in place. On one side of the car is placed a real luminaire from which are emitted variable luminous intensities directly related to the simulated speed of the vehicle and the dynamical perspective of relative moving luminaires. The drivers uses pedals and the steering wheel to run virtually the car on a one way carriageway comprising two lanes plus a hard shoulder typical of high speed roads. Such a system allows several scenarios of tests using other simulated vehicles moving on the road, fixed (but virtual!) obstacles, slip roads and a service station lit in the vicinity. It is envisaged to record the reaction time of the driver to unexpected events (targets or vehicle to be seen in due time).Obviously these scenarios have been created with the idea to put the observer in driving situation more than visually speaking but also in order to ask him his feelings and the impression he got from the lighting installation for a certain period (circuit of 11km) just after the test. The system is very new so we have only preliminary results of tests from different trials with some observers that will be discussed.
机译:就这种道路照明而言,假定道路侧向安装在驾驶员眼睛下方的照明设备的安装高度较低,可以避免或限制剧烈眩光,因此掠入入射照明是一个新概念。同时,间距与安装高度的比值,即使与杆上的常规照明解决方案相比甚至达到重要的值,也导致间距为8m至15m。结果是在隧道照明中已知的“闪烁”效应的频率在车辆经过每个照明器的前方时会被车辆的速度放大。 模拟器的目的和必要性:这种波效应是由于光线直接从照明设备进入车厢内部或通过道路上的光反射而产生的,这在照明设备下更为重要。关于隧道照明的CIE第88号出版物提供了有关应避免的现象的关键频率的一些建议,但这适用于通常情况下的隧道,其中灯具位于天花板或“墙”的顶部。尚未真正研究过掠光入射的情况以及灯具靠近视轴的位置。同时,对现场可能发生的整体频闪效应的检查首先会假设安装距离很长(几公里),其次,应基于实际驾驶条件,在这种情况下,出于安全原因,测试只能是主观的。意识到缺乏有关闪烁的实践知识,我们决定在法国的Thorn创建一个简化的驾驶模拟器。对于旅行中的噪音和晃动的环境条件进行了简化,而对于夜间,视野和驾驶任务的视觉条件所涉及的情况则非常现实。 本文旨在介绍模拟器的原理,主要细节和视频记录(3D图像合成),以显示模拟驾驶任务的动力效果。后者是在大屏幕上投影图像的组合的结果,该大屏幕放置在驾驶员就位的真实汽车外壳的挡风玻璃前。在汽车的一侧放置一个真实的照明器,从该照明器发出可变的发光强度,这些强度与车辆的模拟速度和相对运动的照明器的动态角度直接相关。驾驶员使用踏板和方向盘在单车道上虚拟行驶汽车,该车道包括两条车道以及高速路典型的坚硬路肩。这种系统允许使用在道路上行驶的其他模拟车辆,固定(但实际上是!)障碍物,滑行道路和附近点亮的服务站进行多种测试场景。设想记录驾驶员对意外事件的反应时间(目标或车辆将在适当的时候看到)。 显然,创建这些场景的目的是使观察者不仅在视觉上处于驾驶状态,而且还询问他在照明设备安装一定时间后(11公里路程)从照明装置中获得的感觉和印象。测试。该系统是一个非常新的系统,因此我们将只讨论与一些观察员进行的不同试验的初步测试结果。

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