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Ambiguous Game Models Based on Nonadditive Probabilities for Decision Forecast in Real Conflict Situations

机译:基于非相加概率的模棱两可的博弈模型在实际冲突情况下的决策预测

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Although traditional game theory has put an important role in economics, it is often blamed for its weak descriptions and analyses in real-world conflicts mainly for its complete rationality presumptions. Thus it is difficult to forecast the players’ strategy selection and the outcomes in real conflict situations, the field which the authors named as decision forecast. We introduce nonadditive probabilities into modeling of ambiguous games, which aims to describe players’ attitude of ambiguity-aversion in strategy selections in real conflict situations. We present a payoff function which can be considered as a balance of v-N-M utility and max-min decision criterion, and introduce it into modeling of an ambiguous game in strategic form.And then, we show the existence of equilibrium under such payoffs. We also introduce nonadditive probabilities into two-phase extensive games and give diagrammatic representations of an ambiguous game tree.
机译:尽管传统博弈论在经济学中发挥了重要作用,但经常因其在现实世界冲突中缺乏描述和分析而受到指责,主要是因为其完全合理的假设。因此,很难预测实际冲突情况下参与者的策略选择和结果,这是作者称为决策预测的领域。我们在模棱两可的游戏建模中引入了非可加概率,其目的是描述玩家在真实冲突情况下策略选择中的歧义厌恶态度。我们提出了可以被视为v-N-M效用和最大-最小决策准则之间平衡的支付函数,并将其引入战略形式的模糊博弈建模中,然后证明了在这种支付条件下均衡的存在。我们还将非可加概率引入到两阶段扩展博弈中,并给出了模棱两可的博弈树的图解表示。

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