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Constructing 3D GIS mine model and its visualization

机译:3D GIS地雷模型的构建及其可视化

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Due to the complexity of geometry and topology in three dimensional (3D) spaces, complete description of true 3D objects could not be displaced by traditional 2D GIS in geology, mine, etc. The paper adopts the method of wire frame to construct 3D mine model, based on generalizing several theory and technique problems and thinking about the irregularity of mine. The method is founded on triangular, so it could depict mine flexibly and could calculate the normal vector of triangular constructed to approach the mine survey, which helps to generate illumination model. With the application of OpenGL graphical library, we suggest using the visualization technology in order to produce 3D mine model for geosciences analysis to simply the disposal of 3D model and increase the speed of visual.
机译:由于三维(3D)空间中几何形状和拓扑的复杂性,无法在地质,矿山等中使用传统的2D GIS来替换真实3D对象的完整描述。本文采用线框方法构建3D矿山模型,在归纳总结了一些理论和技术问题并思考矿井的不规则性的基础上。该方法建立在三角形的基础上,可以灵活地描绘出地雷,并可以计算出构造成接近地雷的三角形的法线向量,从而有助于建立照明模型。通过OpenGL图形库的应用,我们建议使用可视化技术以生成用于地球科学分析的3D矿山模型,从而简化3D模型的处理并提高可视化速度。

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