首页> 外文会议>Conference on Geospatial Information Technology and Applications; 20070525-27; Nanjing(CN) >Monte carlo ray tracing algorithm for rendering virtual geographical environment
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Monte carlo ray tracing algorithm for rendering virtual geographical environment

机译:用于渲染虚拟地理环境的蒙特卡洛光线追踪算法

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Virtual Geographical Environment (VGE) is increasingly important in current GIS area. A common trend in rendering VGE is to request more realistic images of complex three-dimensional geo-spatial models. Monte Carlo ray tracing based techniques are the only methods that can handle such complexity. Recent advances in algorithms and compute power has made Monte Carlo ray tracing the natural choice for most problems. This paper discusses the fundamental theories of Monte Carlo ray tracing method together with the implementation for applying Monte Carlo ray tracing to render VGEs, especially dealing with the construction of 3D triangle mesh models that usually be used in architecture modeling. By testing the performance of the algorithm, it is proved that Monte Carlo ray tracing method is suitable for VGE model rendering process, expecting more realistic effects than the conventional 3D rendering.
机译:在当前的GIS领域中,虚拟地理环境(VGE)越来越重要。渲染VGE的一个普遍趋势是要求提供更逼真的三维三维地理空间模型的图像。基于蒙特卡洛射线追踪的技术是唯一可以处理这种复杂性的方法。算法和计算能力的最新进展已使Monte Carlo射线追踪成为大多数问题的自然选择。本文讨论了蒙特卡洛射线追踪方法的基本理论,以及应用蒙特卡洛射线追踪绘制VGE的实现方法,特别是处理通常在建筑建模中使用的3D三角形网格模型的构建。通过测试该算法的性能,证明了蒙特卡洛射线追踪方法适用于VGE模型渲染过程,比常规的3D渲染具有更逼真的效果。

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