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ON THE COMPLEXITY OF THREE-DIMENSIONAL CHANNEL ROUTING

机译:三维通道布线的复杂性

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The 3-D channel routing is a fundamental problem on the physical design of 3-D integrated circuits. Many results on the problem can be found in the literature . The 3-D channel is a 3-D rectilinear grid G consisting of columns,rows,and layers which are rectilinear grid planes defined by fixing x-,y-,and z-coordinates at integers,respectively. The numbers of columns,rows,and layers are called the width,depth,and height of G,respectively. (See Fig.1.)G is called a (W,D,H)-channel if the width is depth is D,and height is H. A vertex of G is a grid point with integer coordinates. We assume without loss of generality that the vertex set of a (W,D,H)-channel is {(x,y,z)|1 ≤ x ≤ W,1≤ y ≤ D,1 ≤ z ≤ H}. A terminal is a vertex of G located in the top or bottom layer. A net is a set of terminals to be connected. The object of the 3-D channel routing problem is to connect the terminals in each net with a tree in G using as few layers as possible in such a way that trees spanning distinct nets are vertex-disjoint. A set of nets is said to be routable in G if G has vertex-disjoint trees spanning the nets.
机译:3-D通道路由是3-D集成电路的物理设计上的基本问题。关于这个问题的许多结果可以在文献中找到。 3-D通道是由列,行和层组成的3-D直线网格G,这些列,行和层是通过分别将x,y和z坐标固定为整数而定义的直线网格平面。列数,行数和层数分别称为G的宽度,深度和高度。 (见图1。)如果宽度为深度D,高度为H,则G称为(W,D,H)通道。G的顶点是具有整数坐标的网格点。我们不失一般性地假设(W,D,H)通道的顶点集为{(x,y,z)| 1≤x≤W,1≤y≤D,1≤z≤H}。终点是位于顶层或底层的G顶点。网络是一组要连接的端子。 3-D通道路由问题的目的是使用尽可能少的层将每个网络中的终端与G中的树连接,以使跨越不同网络的树是顶点不相交的。如果G在网络中具有顶点不相交的树,则可以说一组网络在G中是可路由的。

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