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Modeling Human Decision Making in Cliff-Edge Environments

机译:悬崖边缘环境中的人类决策建模

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摘要

In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily interactions, such as sealed-bid auctions and the Ultimatum Game (UG), the probability of success decreases monotonically as the expected reward increases. Thus, CE environments are characterized by an underlying conflict between the strive to maximize profits and the fear of causing the entire deal to fall through. We focus on the behavior of people who repeatedly compete in one-shot CE interactions, with a different opponent in each interaction. Our model, which is based upon the Deviated Virtual Reinforcement Learning (DVRL) algorithm, integrates the Learning Direction Theory with the Reinforcement Learning algorithm. We also examined several other models, using an innovative methodology in which the decision dynamics of the models were compared with the empirical decision patterns of individuals during their interactions. An analysis of human behavior in auctions and in the UG reveals that our model fits the decision patterns of far more subjects than any other model.
机译:在本文中,我们提出了一个在重复的Cliff-Edge(CE)交互环境中用于人类学习和决策的模型。在CE环境中,包括日常的日常交互,例如密封竞标和最后通tim博弈(UG),成功的概率随着预期奖励的增加而单调降低。因此,CE环境的特点是在争取最大利润的努力与对导致整个交易失败的恐惧之间存在潜在的冲突。我们关注的是在一次CE互动中反复竞争,每次互动中都有不同对手的人的行为。我们基于偏向虚拟强化学习(DVRL)算法的模型将学习指导理论与强化学习算法集成在一起。我们还使用创新的方法检查了其他几种模型,其中将模型的决策动态与个人交互过程中的经验决策模式进行了比较。对拍卖和UG中人类行为的分析表明,我们的模型比其他任何模型都更适合于更多主题的决策模式。

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