首页> 外文会议>Horizontal Interactive Human-Computer Systems, 2006. TableTop 2006. First IEEE International Workshop on >Studying designers using a tabletop system for 3D design with a focus on the impact on spatial cognition
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Studying designers using a tabletop system for 3D design with a focus on the impact on spatial cognition

机译:研究使用桌面系统进行3D设计的设计师,重点关注对空间认知的影响

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Tabletop systems provide a platform for developing novel interaction systems, including tangible user interfaces (TUIs). This paper presents a study of the effects of a tabletop system with tangible user interfaces on designers' spatial cognition and design communication in collaborative design. In devising an experiment that can highlight the impact on spatial cognition while using TUIs, we compared designers using a tangible user interface (TUI) on a tabletop system to designers using a graphical user interface (GUI) on a typical desktop computer with mouse and keyboard. The designers were given a configuration design task in which they manipulated 3D objects to meet design specifications. Our preliminary findings are that designers using the tabletop system with TUIs reasoned about spatial relationships among 3D objects and discovered unexpected spatial relationships, while the designers using the traditional keyboard and mouse interfaces reasoned about individual 3D objects.
机译:桌面系统为开发新颖的交互系统(包括有形用户界面(TUI))提供了平台。本文提出了一个有形用户界面的桌面系统对协同设计中设计师的空间认知和设计交流的影响的研究。在设计一个可以突出使用TUI时对空间认知的影响的实验时,我们将在台式系统上使用有形用户界面(TUI)的设计人员与在使用鼠标和键盘的典型台式计算机上使用图形用户界面(GUI)的设计人员进行了比较。给设计师一个配置设计任务,在其中他们操纵3D对象以满足设计规范。我们的初步发现是,使用带有TUI的桌面系统的设计师推理3D对象之间的空间关系,并发现了意外的空间关系,而使用传统键盘和鼠标界面的设计师则推理了单个3D对象。

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