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Knowledge creation in physical and virtually collocated product development teams

机译:知识创建物理和基本并置产品开发团队

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This paper reports on the findings from an empirical study of the knowledge creation process within physical and virtually collocated product development teams. Given that dispersed/ distributed/ virtual design teams are increasingly the norm in product development it is important to understand the dynamics of these types of teams. This study uses the approach reported on at a previous ICE conference (Sakiroglu, et al 2005). The approach uses a computer-based simulation of the product design process. The simulation is a role-playing `game' with five participants: project manager, design manager, marketing manager, purchasing manager and production manager. This novel approach allows extensive data to be collected (video, audio, text, questionnaire, and observational) and for the conditions (physical or virtual collocation) to be varied. It thus creates a virtual laboratory for the study of behaviour and interactions during the product development process. A comparison of the initial findings and a model for the knowledge creation process is presented in this paper, for both the virtual and physically collocated teams.
机译:本文报告了实证研究在物理和几乎构建的产品开发团队内知识创建过程的实证研究结果。鉴于分散/分布式/虚拟设计团队越来越多地是产品开发的规范,了解这些类型团队的动态非常重要。本研究采用了在前一次冰会议上报告的方法(Sakiroglu,et al 2005)。该方法采用基于计算机的产品设计过程的仿真。模拟是一个角色播放的“游戏”,有五位参与者:项目经理,设计经理,营销经理,购买经理和生产经理。这种新方法允许收集大量数据(视频,音频,文本,问卷和观察)以及要改变的条件(物理或虚拟搭配)。因此,它为产品开发过程中的行为和交互创造了一个虚拟实验室。本文介绍了初始发现和知识创建过程的模型的比较,适用于虚拟和物理包装的团队。

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