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Human figure control software for real-virtual application

机译:人体模型控制软件,用于真实虚拟应用

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We present human figure control software using vision-based human motion capturing. We have already developed core techniques for vision-based human motion tracking and motion synthesis. We have provided the first version software as an open source kit. In this work, we have developed the second version software with modified motion synthesis. Our software consists of the following software: the vision software (includes 2D blob tracking modules and stereo vision module) and the motion synthesis software (includes skeletal structure reconstruction from a limit number of 3D positions, i.e., physically simulated joint position estimator). This software can be employed for many real-virtual applications such as avatar based video conferencing, virtual human control, and 3D game consoles which need the user postures as input. Our software requires the following hardware: more than two firewire cameras for vision processing and more than one PC for vision processing, motion synthesis, and rendering. In our real-virtual system, this software is also employed for virtual object manipulation interface with augmented avatar representation.
机译:我们介绍使用基于视觉的人体动作捕捉的人体图形控制软件。我们已经开发了用于基于视觉的人体运动跟踪和运动合成的核心技术。我们已经提供了第一个版本的软件作为开源工具包。在这项工作中,我们开发了具有改进的运动合成功能的第二版软件。我们的软件由以下软件组成:视觉软件(包括2D Blob跟踪模块和立体视觉模块)和运动合成软件(包括从有限数量的3D位置重建骨骼结构,即物理模拟的关节位置估计器)。该软件可用于许多实际虚拟应用程序,例如基于化身的视频会议,虚拟人为控制和需要用户姿势作为输入的3D游戏控制台。我们的软件需要以下硬件:用于视觉处理的两个以上火线相机,用于视觉处理,运动合成和渲染的一台以上PC。在我们的虚拟系统中,该软件还用于具有增强化身表示的虚拟对象操作界面。

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