首页> 外文会议>Information Technology Based Higher Education and Training, 2004. ITHET 2004. Proceedings of the FIfth International Conference on >Avatars - can they help developing personality among students in school?: Consequences of connecting the physical world with interactive 3D-worlds to hybrid experience and acting spaces to promote sophisticated social behavior
【24h】

Avatars - can they help developing personality among students in school?: Consequences of connecting the physical world with interactive 3D-worlds to hybrid experience and acting spaces to promote sophisticated social behavior

机译:头像-他们可以帮助在学校学生中发展个性吗?:将物理世界与交互式3D世界连接起来,产生混合体验和表演空间以促进复杂的社会行为的后果

获取原文

摘要

Are you wearing clothes from Nike, H&M or Esprit? Tongue, eyebrow or bellybutton piercing? Tattoos on the upper arm, shoulder or lower back? Image is so important, and not only nowadays. Identity has always used the body as its primary source of reference. Today, there are possibilities available to each individual through MUDs (multiuser dungeons or multiuser dimensions) with their avatars in 3D Internet simulations to create their identity. The individual personality is not only staged though outward appearances (e.g. clothes), material goods (e.g. cell phones, furniture, cars), and social behaviour, but also their presence and activities within virtual spaces. Generally, the environment of MUDs are dubious, from a ethical or moral point of view, for developing personality since there is no bridge existing between physical body and identity. Still, it is possible for avatars to play a positive role in developing individual personality and social behaviour if a bridge is built within the self-designed hybrid (virtual and physical) experience and activity space. This theory is supported by the result of the ArtDeCom project, which combines theory and practice of integrated arts, design, and computer science in education.
机译:您是否穿着耐克,H&M或Esprit的衣服?舌头,眉毛或肚脐穿孔?上臂,肩膀或后背上的纹身?形象是如此重要,不仅限于当今。身份始终将身体作为其主要参考来源。如今,每个人都可以通过MUD(多用户地牢或多用户维度)及其在3D Internet模拟中创建虚拟形象的方式来创建自己的身份。个人个性不仅通过外表(例如衣服),物质商品(例如手机,家具,汽车)和社交行为来上演,而且还通过虚拟空间中的存在和活动来上演。通常,从伦理或道德的角度来看,MUD的环境对于培养人格是可疑的,因为在身体和身份之间不存在任何桥梁。但是,如果在自我设计的混合(虚拟和物理)体验和活动空间中架起桥梁,化身仍可能在发展个人个性和社交行为中发挥积极作用。 ArtDeCom项目的结果支持了这一理论,该项目将综合艺术,设计和计算机科学的理论与实践相结合。

著录项

相似文献

  • 外文文献
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号