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Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi

机译:棋牌游戏的地图和爬坡比赛

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Most strong game-playing programs use large, well tuned opening books to guide them through the early stages of the game. However, in shogi (Japanese chess) the classic approach of building a large opening book of known positions is infeasible. In this paper, we present a different approach for opening and middle game play in shogi. This method uses board maps that assign values to each square for each piece in a number of different formations. Hill-climbing is then used to guide pieces to optimal squares. We define board maps for defensive piece formations (castles), attacking formations (assaults) and for recognizing the type of opening position. Results show that using board maps in combination with hill-climbing significantly improves the playing strength of a shogi program. Furthermore, using maps for both castles and assaults is better than using only maps for castles.
机译:大多数强大的游戏课程使用大型,调整的开放书籍来指导他们通过游戏的早期阶段。然而,在Shogi(日本国际象棋)中,建立一个已知位置的大型开放书的经典方法是不可行的。在本文中,我们在Shogi中展示了开放和中间游戏的不同方法。此方法使用电路板映射为每个不同的构造中的每件作品分配给每个方块的值。然后使用山坡将碎片引导到最佳正方形。我们定义了防御件地层(城堡)的板地图,攻击地层(攻击),并识别打开位置的类型。结果表明,使用董事会地图与爬山的结合显着提高了Shogi计划的竞争力。此外,使用城堡和攻击的地图优于仅使用城堡的地图。

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