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The role of torque in haptic perception of object location in virtual environments

机译:扭矩在虚拟环境中对物体位置的触觉感知中的作用

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An experimental study was performed with human subjects to determine the role of torque feedback in purely haptic perception of object location within virtual environments. The experimental hardware consisted of two Phantom haptic interface devices connected by a common stylus. Ray-based rendering technique that models the user-controlled stylus as a line was used for computing collision detection with a virtual object and its force as well as torque response. The subjects were trained with correct-answer feedback to obtain their best performance. Results demonstrate that the most significant improvement in perception occurred during the first training session. They also show that identification of object location by purely haptic cues through a tool can be accomplished in two distinct ways: (1) with full force and torque feedback, even when only tapping with a fixed orientation of the stylus is permitted; and (2) with only force at the stylus tip reflected back to the user, when multiple stylus orientations ('rocking') are allowed in contacting the object. Under these conditions, the estimated JND, which is expected to be an upper bound, ranged from about 22% for the nearest locations to 12% for the farthest locations.
机译:对人类受试者进行了实验研究,以确定扭矩反馈在虚拟环境内纯粹触觉感知的扭矩反馈的作用。实验硬件由连通触控笔连接的两个幻影触觉界面设备组成。基于光线的渲染技术,用于模拟用户控制的触控笔作为线用于用虚拟对象及其力以及扭矩响应计算碰撞检测。受试者接受了正确的答案反馈,以获得最佳性能。结果表明,第一次培训期间发生了感知最大的改善。他们还表明,通过纯粹的触觉线索通过工具识别物体位置可以以两种不同的方式完成:(1)具有全力和扭矩反馈,即使仅允许使用触笔的固定方向敲击; (2)当触控笔尖端的仪器反射回用户时,当允许多个触笔方向('摇摆')接触对象时。在这些条件下,预计将成为上限的估计的JND,对于最远地点的最近地点的约22%至12%。

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