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Using simulated annealing to calculate the trembles of trembling hand perfection

机译:使用模拟退火计算颤抖手的颤动

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Within the literature on noncooperative game theory, there have been a number of algorithms which will compute Nash equilibria. We show that the family of algorithms known as Markov chain Monte Carlo (MCMC) can be used to calculate Nash equilibria. MCMC is a type of Monte Carlo simulation that relies on Markov chains to ensure its regularity conditions. MCMC has been widely used throughout the statistics and optimization literature, where variants of this algorithm are known as simulated annealing. We show that there is interesting connection between the trembles that underlie the functioning of this algorithm and the type of Nash refinement known as trembling hand perfection. We show that it is possible to use simulated annealing to compute this refinement.
机译:在关于非合作博弈理论的文献中,有许多算法可以计算纳什均衡。我们证明了称为马尔可夫链蒙特卡洛(MCMC)的算法家族可用于计算纳什均衡。 MCMC是一种蒙特卡洛模拟,它依赖于马尔可夫链来确保其规则性条件。 MCMC已在整个统计和优化文献中广泛使用,其中该算法的变体称为模拟退火。我们表明,在颤抖之间存在有趣的联系,这些颤抖是该算法的功能基础,而纳什精修的类型被称为颤抖手完美。我们证明了可以使用模拟退火来计算这种细化。

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