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3D Movement Tracking with Asynchronous Digital Cameras for Interactive Systems

机译:交互式系统用异步数码相机进行3D运动跟踪

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Recent deployments of digital cameras and fast PCs have led real-time interactive systems to adopt vision-based interfaces. However, 2D vision-based interfaces, due to the lack of 3D information, have inherent weakness in tracking 3D objects in real world. In this paper, we propose a vision-based 3D interface for interactive systems that allows an object tracking on the fly in 3D by exploiting multi-view images. Due to the characteristics of interactive systems, requiring real tune processing, the main challenge is a simple and robust estimation of 3D information from the images captured by asynchronous digital cameras. The proposed vision-based 3D tracking consists of three steps: (ⅰ) dynamic stereo calibration (ⅱ) simple object segmentation (ⅲ) robust 3D movement tracking. To show its effectiveness of the proposed framework, we applied the proposed 3D interface to an interactive 3D Gumdo simulation. Due to the simplicity and robustness of the proposed framework, it can be applied to various real-time interactive applications.
机译:数码相机和快速PC的最新部署使实时交互系统采用基于视觉的界面。但是,由于缺少3D信息,基于2D视觉的界面在跟踪现实世界中的3D对象方面存在固有的弱点。在本文中,我们为交互式系统提出了一种基于视觉的3D界面,该界面允许通过利用多视图图像在3D中动态跟踪对象。由于交互式系统的特性,需要进行真正的调谐处理,因此主要挑战是如何根据异步数字相机捕获的图像对3D信息进行简单而可靠的估计。拟议的基于视觉的3D跟踪包括三个步骤:(ⅰ)动态立体校准(ⅱ)简单对象分割(ⅲ)鲁棒的3D运动跟踪。为了显示所提出框架的有效性,我们将所提出的3D接口应用于交互式3D Gumdo模拟。由于所提出框架的简单性和鲁棒性,它可以应用于各种实时交互式应用程序。

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