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Automatic Facial Animation Parameters Extraction in MPEG-4 Visual Communication

机译:MPEG-4视觉通信中的面部动画参数自动提取

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Facial Animation Parameters (FAPs) are defined in MPEG-4 to animate a facial object. The algorithm proposed in this paper to extract these FAPs is applied to very low bit-rate video communication, in which the scene is composed of a head-and-shoulder object with complex background. This paper addresses the algorithm to automatically extract all FAPs needed to animate a generic facial model, estimate the 3D motion of head by points. The proposed algorithm extracts human facial region by color segmentation and intra-frame and inter-frame edge detection. Facial structure and edge distribution of facial feature such as vertical and horizontal gradient histograms are used to locate the facial feature region. Parabola and circle deformable templates are employed to fit facial feature and extract a part of FAPs. A special data structure is proposed to describe deformable templates to reduce time consumption for computing energy functions. Another part of FAPs, 3D rigid head motion vectors, are estimated by corresponding-points method. A 3D head wire-frame model provides facial semantic information for selection of proper corresponding points, which helps to increase accuracy of 3D rigid object motion estimation.
机译:在MPEG-4中定义了面部动画参数(FAP),以对面部对象进行动画处理。本文提出的提取这些FAP的算法适用于非常低比特率的视频通信,其中场景由具有复杂背景的头肩对象组成。本文介绍了一种算法,该算法可自动提取动画普通脸部模型所需的所有FAP,逐点估算3D运动。该算法通过颜色分割,帧内和帧间边缘检测来提取人脸区域。面部特征的面部结构和边缘分布(例如垂直和水平梯度直方图)用于定位面部特征区域。采用抛物线和圆形可变形模板来拟合面部特征并提取一部分FAP。提出了一种特殊的数据结构来描述可变形模板,以减少用于计算能量函数的时间消耗。 FAP的另一部分,即3D刚性头部运动矢量,是通过对应点方法进行估算的。 3D头部线框模型提供了面部语义信息,用于选择适当的对应点,这有助于提高3D刚性物体运动估计的准确性。

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