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Peer-to-peer information systems

机译:对等信息系统

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摘要

The limitations of client/server systems become evident in an Internet-scale distributed environment. P2P systems offer an alternative to traditional client/server systems: Every node acts both as a client and a server and "pays" its participation by providing access to its computing resources. Systems such as Napster and Gnutella have proven their practical applicability. In this tutorial we position the P2P paradigm in the design space of distributed information systems, present underlying models and concepts, and show the structure, protocols, and algorithms of current systems. Then we elaborate on the novel requirements for P2P algorithms (resource discovery, complexity, and scalability) and present future research areas.
机译:客户/服务器系统的局限性在Internet规模的分布式环境中变得很明显。 P2P系统提供了传统客户端/服务器系统的替代方案:每个节点都充当客户端和服务器,并通过提供对其计算资源的访问来“支付”其参与费用。 Napster和Gnutella等系统已经证明了其实际适用性。在本教程中,我们将P2P范式放置在分布式信息系统的设计空间中,展示底层模型和概念,并展示当前系统的结构,协议和算法。然后,我们详细介绍了P2P算法的新要求(资源发现,复杂性和可伸缩性),并提出了未来的研究领域。

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