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View Interpolation using Morphed Cylindrical Projections

机译:使用变形的圆柱投影查看插值

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Traditional 2D morphing methods have been restricted in their application in the computer animation field by their inability to produce basic transformations such as rotation without introducing distortion. As a result, computer animation relies heavily on physically based 3-dimensional geometric models. Although cumbersome to generate, these models allow a rich variety of animation of the model. In this paper we present an animation method that uses morphing techniques to avoid the complex model generation typically used in 3D animation. Instead, we produce realistic pseudo-3D animations from a pair of images, the animation being an intermediate view of the subject of the two images.
机译:传统的2D变形方法在计算机动画领域中的应用受到限制,因为它们无法产生基本的变换(例如旋转)而不会引入变形。结果,计算机动画在很大程度上依赖于基于物理的3维几何模型。尽管生成起来很麻烦,但这些模型允许模型产生多种动画效果。在本文中,我们提出了一种使用变形技术来避免通常在3D动画中使用的复杂模型生成的动画方法。相反,我们从一对图像生成逼真的伪3D动画,该动画是两个图像的主体的中间视图。

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