首页> 外文会议>World multiconference on systemics, cybernetics and informatics;SCI 2000 >Simulation of Simplicity for Geometric Objects in Projective Space
【24h】

Simulation of Simplicity for Geometric Objects in Projective Space

机译:投影空间中几何对象的简单度仿真

获取原文

摘要

Simulation of Simplicity (SOS) is a method for removing special cases from geometric computation and detection algorithms. Although SOS has been proposed and used in the field of computational geometry, there has been limited application in the field of computer aided design and solid modeling. Homogeneous coordinates has become a standard tool in conducting geometric computations. Homogeneous coordinates are currently applied to conduct geometric computations not only to sets in Euclidean space, but in Projective space as well. The consistent use of homogeneous coordinates also makes major contributions in the elimination of special cases in geometric computations. A theory of geometric computations become by combining the SOS theory with the consistent use of homogeneous coordinates. This paper proposes a method of using homogeneous coordinates to conduct geometric computations of projective primitives based on the SOS method. Applications to geometric algorithms such as point-in-polygon tests, point-in-polyhedron tests are shown.
机译:简单性仿真(SOS)是一种用于从几何计算和检测算法中删除特殊情况的方法。尽管已经提出了SOS,并将其用于计算几何学领域,但在计算机辅助设计和实体建模领域中的应用受到了限制。同类坐标已成为进行几何计算的标准工具。当前,均质坐标不仅应用于欧几里得空间中的集合,而且还应用于投影空间中的集合,以进行几何计算。一致使用均匀坐标也为消除几何计算中的特殊情况做出了重要贡献。几何计算理论是通过将SOS理论与一致坐标的一致使用相结合而形成的。提出了一种基于均质坐标的基于SOS方法的投影图元几何计算方法。显示了几何算法的应用,例如多边形点测试,多边形点测试。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号