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VR scientific visualization in an immersive room

机译:沉浸式房间中的VR科学可视化

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Abstract: This paper describes the efforts being carried out at the NRL towards VR Scientific Visualization. We are exploring scientific visualization in an immersive virtual environment: the NRL's CAVE-like device known as the GROTTO. Our main effort has been towards the development of software that eases the transition between desktop visualization and VR visualization. It has been our intention to develop visualization tools that can be applied in a wide range of scientific areas without spending excessive time in software development. The advantages of such software are clear. The scientists do not have to be expert programmers, nor need they make a large investment of time to visualize scientific information in a Virtual Environment. As a result of this effort, we were able to port a considerable number of applications to the GROTTO in a short period of time. These projects cover a wide range of scientific areas and include chemistry, fluid dynamics, space physics and materials sciences. We describe the major technical hurdles we have addressed for interactive visualization of real data sets for real users. Finally we comment on the advantages that immersive systems like the GROTTO offer to the scientific community. !6
机译:摘要:本文介绍了NRL为实现VR科学可视化所做的努力。我们正在沉浸式虚拟环境中探索科学可视化:NRL的类似CAVE的设备GROTTO。我们的主要努力方向是开发软件,以简化桌面可视化和VR可视化之间的过渡。我们一直打算开发可视化工具,这些可视化工具可以在广泛的科学领域中应用,而又无需花费大量时间进行软件开发。这种软件的优势显而易见。科学家不必是专业的程序员,也不需要他们花费大量时间在虚拟环境中可视化科学信息。由于这项努力,我们能够在短时间内将大量应用程序移植到GROTTO。这些项目涵盖了广泛的科学领域,包括化学,流体动力学,空间物理学和材料科学。我们描述了针对真实用户的真实数据集的交互式可视化所解决的主要技术障碍。最后,我们评论沉浸式系统(例如GROTTO)为科学界带来的优势。 !6

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