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Perception-based Room-Rendering for Auditory Scenes

机译:基于感知的听觉场景房间渲染

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A new rendering algorithm is introduced which allows to model a given room parameterized by a setof perceptual parameters. The processing-cost and memory requirements are minimized and thesystem is capable of reproducing a large number of sound sources and processing many differentlistening positions independently. Rather than reproducing a large number of reflections independently(as in mirror-image rendering or ray-tracing), sets of reflections are combined in a simple statisticalrepresentation of direction of incidence, diffuseness, absorption, etc. For all perceptual parameters astatistical representation is defined, which can easily be used to reproduce impulse responses for anynumber of reproduction channels from 2 up to n. For a high number of reproduction channels, wavefieldsynthesis techniques can be used to reproduce a complete sound-field, rather than a sweet-spotbased perception for one listening position.
机译:引入了一种新的渲染算法,该算法允许对由集合参数化的给定房间进行建模 感知参数。最小化处理成本和内存需求,并且 系统能够再现大量声源并处理许多不同的声源 独立聆听位置。而不是独立地复制大量反射 (例如在镜像渲染或光线跟踪中),将反射集合并为一个简单的统计量 表示入射方向,扩散,吸收等的方向。对于所有感知参数a 定义了统计表示形式,可以很容易地使用它来再现任何形式的脉冲响应 再现通道数从2到n。对于大量的再现通道,波场 合成技术可用于再现完整的声场,而不是最佳音域 基于对一个聆听位置的感知。

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