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3-D Reverberation Sound Rendering based on Random Sound Field Statistics

机译:基于随机声场统计的3-D混响声音渲染

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The algorithm described here runs in a PC network and renders 3-D reverberation.The rendering process is a three-part procedure: power-response generation basedon modal spacing statistics; derivation through the auto correlation functionobtained from this power response of a histogram of the intervals betweensuccessive reflections; and finally the generation from this histogram of twochannelimpulse responses according to the randomness of spatial sound.
机译:此处描述的算法在PC网络中运行,并呈现3-D混响。 渲染过程分为三部分:基于功率响应的生成 关于模态间距统计;通过自动相关功能推导 从此功率响应获得的间隔之间的直方图 连续的反思;最后是从两个通道的直方图生成 根据空间声音的随机性产生脉冲响应。

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