首页> 外文会议>Robot and Human Interactive Communication, 2000. RO-MAN 2000. Proceedings. 9th IEEE International Workshop on >A method to generate humanoid's actions based on the phase and amplitude factors of its motion axes-an analysis of the Buntaku puppet's motion axis
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A method to generate humanoid's actions based on the phase and amplitude factors of its motion axes-an analysis of the Buntaku puppet's motion axis

机译:一种基于人形运动轴的相位和幅度因子产生人形动作的方法-对邦塔木偶的运动轴的分析

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摘要

In order to design emotional actions of humanoid, the authors analyze the motions of the axes of a Buntaku puppet which is manipulated by an expert of puppet manipulation. The axes' motion are segmented to some phrases, and the emotional factor of the puppet's action are explained by time length and amplitude of each phrase. This knowledge is interpreted by the movement score Labanotation.
机译:为了设计类人动物的情感动作,作者分析了由木偶操纵专家操纵的Buntaku木偶的轴心运动。轴的运动被细分为一些短语,并且通过每个短语的时间长度和幅度来解释木偶动作的情感因素。该知识由运动分数Labanotation解释。

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