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Competitive conceptual design of engineering systems

机译:工程系统的竞争性概念设计

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This paper discusses design resulting from a unique design competition as an indicator of the verification of scientific design principles as given by Shu Nam 1990. A single enactment of the design problem is used as a case study to illustrate differnet points of this paper. The focus of the paper is on the creative aspect of idea generation and the checking of subsystems as well as the complete system enactment for function and performance. In an annual design competition the same problem was issued to a number of design teams. The number of teams varied from nine to eighteen in differnent years and two to three designers were in a team. The design was performed by sensios in mechanical engineering. To generate concepts. Oshorn's method of brain storming was applied. The brain storming was dome in the groups of two to three designers. It was applied to the entire system and subsequently to subsystems. After the abstract design was accomplished, prototypes were built and tested. A competition was held in which each design group prototpe earned a figure of merit score based on its performance in a performance run. The figure of merit formula used to dtetermine the winner of the competition and race course for performance run were given to the designers at the time they were given the design problem statement. The results were verified by an expert evaluation with Mechanical Engineering faculty members serving as experts. Every prototype was competing with others in the same exact conditions. The results of the design competition provide a unique set of data which may be considered an experiment in design technique. Some concluding remarks concerning design methodology are stated.
机译:本文讨论了由独特的设计竞赛产生的设计,作为Shu Nam 1990给出的验证科学设计原理的指标。设计问题的一个单独实例被用作案例研究来说明本文的不同之处。本文的重点是创意的创新方面,子系统的检查以及功能和性能的完整系统制定。在一年一度的设计竞赛中,相同的问题被发给了许多设计团队。团队的数量在不同的年份从9到18个不等,团队中有2到3个设计师。该设计由sensios在机械工程领域进行。产生概念。运用了Oshorn的头脑风暴方法。由两到三个设计师组成的小组中,头脑风暴是半球形。它已应用于整个系统,随后又应用于子系统。完成抽象设计后,便构建并测试了原型。举行了一场竞赛,其中每个设计团队的原型根据其在表演中的表现获得了优异成绩。在确定设计问题陈述时,将用于确定性能竞赛和竞赛路线优胜者的品质因数公式提供给设计师。由机械工程系教师担任专家的专家评估验证了结果。每个原型都在相同的精确条件下与他人竞争。设计竞赛的结果提供了一组独特的数据,可以将其视为设计技术中的实验。陈述了有关设计方法的一些结论性意见。

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