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Vector field-based tools for virtual sculpting

机译:基于矢量场的虚拟雕刻工具

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Virtual sculpting allows an artist or user to interactively shape and refine a three-dimensional computer model much the same way a sculptor would shape clay. Using this metaphor, a virtual sculptor would employ software tools such as a virtual knife or chisel to manipulate the model. We describe here a virtual sculping framework that provides a user-friendly interface to a set of sculpting tools. This framework, and thus the tools derived therefrom, is based on a vector field system. A vector field algebra is described which allows for simple creation of complex tools within this system. These tools are then placed in the user's 3-dimensional environemnt. The user applies these tools to objects in the environment to facilitate virtual sculping. A wide range of tools can be built in this fashion, several of which are described here. By using this unified framework as the basis of the toolkit, the toolkit is extensible, easy to use, and provides a powerful set of tools to the user.
机译:虚拟雕刻允许艺术家或用户交互式地塑造和完善三维计算机模型,就像雕刻家塑造粘土一样。使用这个比喻,虚拟雕塑家将使用诸如虚拟刀或凿子之类的软件工具来操纵模型。我们在这里描述一个虚拟雕刻框架,该框架为一组雕刻工具提供了用户友好的界面。该框架以及由此衍生的工具是基于矢量场系统的。描述了矢量场代数,它允许在此系统内简单地创建复杂的工具。然后将这些工具放置在用户的3D环境中。用户将这些工具应用于环境中的对象以促进虚拟雕刻。可以用这种方式构建各种各样的工具,这里描述了其中的几个。通过使用此统一框架作为工具箱的基础,该工具箱可扩展,易于使用,并为用户提供了功能强大的工具集。

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