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Pipeline processing of shared graphs in multiprocessor systems

机译:多处理器系统中共享图的管道处理

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The paper is dealing with the programming support for parallel processing of shared graphs in multirpocessor systems. A directed acyclic graph is the most efficient representation of virtual scenes in immersive virtual reality and in training applications.A balanced partitioning of the image generation program, which is a depth-first traversing of the scene graph, can be accomplished by dividing the travesing program into a sequence of traversing operations, each of them executing a subset of the operations set needed in each node of the scene graph. Each traversing operation is a pipeline execution stage of the program and is implemented as a separate process. The complexity of the input data (represented by teh scene graph) and the pipelined organization of the processes require a complex data structure for communication, a circular buffer in evey node of the scene graph.
机译:本文涉及多处理器系统中共享图的并行处理的编程支持。有向无环图是虚拟场景在沉浸式虚拟现实和训练应用中最有效的表示形式。图像生成程序的均衡分区是场景图的深度优先遍历,可通过划分该遍历程序来实现分为一系列遍历操作,每个遍历操作执行场景图每个节点所需的一组操作子集。每个遍历操作都是程序的流水线执行阶段,并作为单独的过程实现。输入数据的复杂性(由场景图表示)和流程的流水线组织需要用于通信的复杂数据结构,即场景图的evey节点中的循环缓冲区。

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