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Reaching Movements to Augmented and Graphic Objects in Virtual Environments

机译:在虚拟环境中达到增强和图形对象的移动

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This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed reach-to-grasp movements toward target objects of various sizes in conditions where visual and haptic feedback were either present or absent. It was found that movement time was slower when visual feedback of the moving limb was not available. Further MT varied systematically with target size when haptic feedback was available (i.e. augmented targets), and thus followed Fitts' law. However, movement times were constant regardless of target size when haptic feedback was removed. In depth analysis of the reaching kinematics revealed that subjects spent longer decelerating toward smaller targets in conditions where haptic feedback was available. In contrast, deceleration time was constant when haptic feedback was absent. These results suggest that visual feedback about the moving limb and veridical haptic feedback about object contact are extremely important for humans to effectively work in virtual environments.
机译:这项工作探讨了视觉和触觉反馈的可用性如何影响桌面虚拟环境中达到性能的运动学。在视觉和触觉反馈的条件下,八个受试者在存在或不存在的条件下对各种尺寸的目标物体进行了伸展的运动。发现当移动肢体的视觉反馈不可用时,移动时间较慢。当触觉反馈可获得(即增强目标)时,进一步的MT系统地随目标大小而变化(即,增强目标),因此遵循Fitts的法律。然而,无论移除触觉反馈时,移动时间都是恒定的。深入分析到达运动学显示,在触觉反馈的条件下,受试者在触觉反馈的条件下花费更长的靶标。相反,当不存在触觉反馈时减速时间是恒定的。这些结果表明,关于移动肢体的视觉反馈和关于对象联系人的近视触觉反馈对于人类来说非常重要,以有效地在虚拟环境中工作。

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