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A method for deforming polygonal shapes into smooth spline surface models

机译:一种将多边形变形为平滑样条曲面模型的方法

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摘要

The paper describes a new spline formulation that supports deformation of polygonal shapes into smooth spline surface models. Once a polygonal shape with underlying rectangular topology is specified by the user, it is deformed into a smooth surface that interpolates all the polygonal vertices. The user can then modify the default smooth surface by increasing or decreasing the amount of deformation, either globally or locally. This is accomplished by interactively controlling the shape parameters associated with the polygonal vertices. This modeling paradigm is conceptually simple, and allows C/sup 2/ continuous surfaces to be easily designed, even by a novice user.
机译:本文描述了一种新的样条公式,该样条公式支持将多边形形状变形为平滑的样条曲面模型。一旦用户指定了具有基础矩形拓扑的多边形,就将其变形为平滑表面,该表面将内插所有多边形顶点。然后,用户可以通过全局或局部增加或减少变形量来修改默认的平滑表面。这是通过交互式控制与多边形顶点关联的形状参数来实现的。这种建模范例在概念上很简单,即使是新手,也可以轻松设计C / sup 2 /连续曲面。

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