首页> 外文会议>Enabling Technologies: Infrastructure for Collaborative Enterprises, 1999. (WET ICE '99) Proceedings. IEEE 8th International Workshops on >Interactive and collaborative learning environment using 3D virtual reality content, multi-screen display and PCs
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Interactive and collaborative learning environment using 3D virtual reality content, multi-screen display and PCs

机译:使用3D虚拟现实内容,多屏显示器和PC的交互式协作学习环境

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Now that we are facing a transition from industrial society to a knowledge based society, the acquisition and sharing of knowledge have become even more important in learning. Recent progress in computer processing power and graphic capability have endowed computers with considerable potential as educational tools. With respect to VR or CG, this potential has been further developed for entertainment applications. Students are now surrounded by PCs both at home and at school. NTT has introduced a new learning system named COLLVIRS (COLlaborative Learning system employing Virtual Reality Spaces), which consists of a large screen with high definition resolution, super graphic processors, PCs for individual students and VR contents. The central problem is how to provide VR contents to students. Interactivity and collaboration, together with the dramaturgy of the content, are key factors for the success of the system.
机译:现在,我们正面临着从工业社会到知识型社会的转变,知识的获取和共享在学习中变得越来越重要。计算机处理能力和图形能力的最新进展赋予计算机作为教育工具的巨大潜力。关于VR或CG,这种潜力已被进一步开发用于娱乐应用。现在,无论在家里还是在学校,学生们都被PC包围着。 NTT推出了一种名为COLLVIRS(采用虚拟现实空间的集体学习系统)的新学习系统,该系统由具有高分辨率的大屏幕,超级图形处理器,个人学生使用的PC和VR内容组成。中心问题是如何向学生提供VR内容。交互性和协作以及内容的戏剧性是系统成功的关键因素。

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