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Internal texture or object boundary? Disambiguating the interpretation of spatial modulation

机译:内部纹理或物体边界?消解空间调制的解释

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The human visual system automatically segments some regions based on luminance gradients. Other regions are segmented based on texture gradients, without segmenting the internal constituent regions whose boundary luminance gradients created the texture appearance. When visual attention is directed to a location and size scale or shape within the texture, the internal constituent regions can be picked out, but then the perception of texture is lost. This suggests that texture segregation and luminance segregation occur parallel, but not at the same location at the same time. This paper presents a possible mechanization of the process of determining when and where spatial modulation is perceived as texture versus being perceived as region boundaries. It begins with multi- resolution spatial band-pass filtering, patterned after recent computational vision modeling theory. The algorithm examines the spatial distribution of zero-crossings, i.e., phase information, on each band-pass channel. Wide regions in which zero-crossings are dense are perceived as textures. Regions in which the zero-crossings can be enclosed in narrow, lineal bands are perceived as luminance gradient boundaries. The algorithm produces maps delineating regions perceived as texture, and regions perceived as luminance for each spatial band-pass channel, i.e., at multi-resolution scales. A second algorithm recombines the band-pass channel output with the maps to produce two images: one containing the texture and one containing the luminance gradients. In addition to providing insight into possible mechanisms of visual perception, the algorithm has potential application as an image segmentation pre-processor. The concept is to apply a texture segmentation algorithm to the texture image, apply a luminance segmentation algorithm to the luminance gradient image, then combine the results.
机译:人类视觉系统根据亮度梯度自动分段一些区域。基于纹理梯度对其他区域进行分割,而无需分割边界亮度梯度创建纹理外观的内部组成区域。当视觉注意力被引导到纹理内的位置和大小或形状时,可以挑出内部组成区域,但是纹理的感知丢失。这表明纹理分离和亮度隔离并行,但不同时在同一位置进行。本文介绍了确定空间调制被认为何时何种何种问题的机械化,作为纹理与被视为区域边界。它开始于多分辨率空间带通滤波,在最近的计算视觉建​​模理论之后被图案化。该算法检查每个带通道上的零点,即相位信息的空间分布。偏心的宽区域被认为是纹理。零横向可以封闭在窄的线性条带中的区域被认为是亮度梯度边界。该算法产生映射作为纹理的划分区域,以及作为每个空间带通信道的亮度感知的区域,即在多分辨率尺度上。第二种算法重新使用地图重新组合的带通信道输出以产生两个图像:一个包含纹理的图像,一个包含亮度梯度。除了提供洞察视觉感知的可能机制之外,该算法还具有潜在的应用作为图像分段预处理器。该概念是将纹理分段算法应用于纹理图像,将亮度分割算法应用于亮度梯度图像,然后组合结果。

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