The goal is to achieve a model of radar sea reflection with improved fidelity that is amenable to practical implementation. The geometry of reflection from a wavy surface is formulated. The sea surface is divided into two components: the smooth `chop' consisting of the longer wavelengths, and the `roughness' of the short wavelengths. Ordinary geometric reflection from the chop surface is broadened by the roughness. This same representation serves both for forward scatter and backscatter (sea clutter). The `Road-to-Happiness' approximation, in which the mean sea surface is assumed cylindrical, simplifies the reflection geometry for low-elevation targets. The effect of surface roughness is assumed to make the sea reflection coefficient depending on the `Deviation Angle' between the specular and the scattering directions. The `specular' direction is that into which energy would be reflected by a perfectly smooth facet. Assuming that the ocean waves are linear and random allows use of Gaussian statistics, greatly simplifying the formulation by allowing representation of the sea chop by three parameters. An approximation of `low waves' and retention of the sea-chop slope components only through second order provides further simplification. The simplifying assumptions make it possible to take the predicted 2D ocean wave spectrum into account in the calculation of sea-surface radar reflectivity, to provide algorithms for support of an operational system for dealing with target tracking in the presence of multipath. The product will be of use in simulated studies to evaluate different trade-offs in alternative tracking schemes, and will form the basis of a tactical system for ship defense against low flyers.
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