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High-definition displays for realistic simulator and trainer systems

机译:高清晰度显示器,用于逼真的模拟器和培训系统

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Abstract: Current flight simulators and trainers do not provide acceptable levels of visual display performance (performance that would allow ground based trainers to economically replace aircraft flying training) for many air-to-air and air-to- ground training scenarios. Ground training for pilots could be made significantly more realistic, allowing the ground-based curricula to be enlarged. The enhanced ground based training could then more readily augment actual aircraft flying (training) time. This paper presents the technology need and opportunity to create a new class of immersive simulator- trainer systems having some 210 million pixels characterized especially by a 20-20 visual acuity synthetic vision system having some 150 million pixels. The same new display technology base is needed for planned crew stations for uninhabited combat air vehicles (UCAV), advanced aircraft cockpits and mission crewstations, and for the space plane. !1
机译:摘要:对于许多空对空和空对地训练场景,当前的飞行模拟器和教练员都无法提供令人满意的视觉显示性能水平(该性能将使地面教练员能够经济地替代飞机的飞行训练)。可以使飞行员的地面训练更为现实,从而扩大地面课程。然后,增强的地面训练可以更容易地增加实际飞机的飞行(训练)时间。本文提出了创建具有约2.1亿像素的新型沉浸式模拟器训练器系统的技术需求和机会,特别是其特征为具有约1.5亿像素的20-20视敏度合成视觉系统。计划中的无人战斗机(UCAV),高级飞机驾驶舱和任务乘务员站以及太空飞机的乘员站,都需要相同的新显示技术基础。 !1

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