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Resampling radially captured images for perspectively correct stereoscopic display

机译:对径向捕获的图像重新采样以实现透视正确的立体显示

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Abstract: When rendering or capturing stereoscopic images, two arrangements of the cameras are possible: radial (`toed-in') and parallel. In the radial case all of the cameras' axes pass through a common point; in the parallel case these axes are parallel to one another. The radial configuration causes distortions in the viewed stereoscopic image, manifest as vertical misalignments between parts of the images seen by the viewer's two eyes. The parallel case does not suffer from this distortion, and is thus considered to be the more correct method of capturing stereoscopic imagery. The radial case is, however, simpler to implement than the parallel: standard cameras or renderers can be used with no modification. In the parallel case special lens arrangements or modified rendering software is required. If a pinhole camera is assumed it should be readily apparent that the same light rays pass through the pinhole in the same directions whether the camera is aligned radially to or parallel to the other cameras. The difference lies in how these light rays are sampled to produce an image. In the case of a non-pinhole (real) camera, objects in focus should behave as for the pinhole case, while objects out of focus may behave slightly differently. The geometry of both radial and parallel cases is described and it is shown how a geometrical transform of an image produced in one case can be used to generate the image which would have been produced in the other case. This geometric transform is achieved by a resampling operation and various resampling algorithms are discussed. The resampling process can result in a degradation in the quality of the image. An indication of the type and severity of this degradation is given.!14
机译:摘要:渲染或捕获立体图像时,可以将摄像机布置为两种:放射状(“趾状”)和平行状。在径向情况下,所有摄像机的轴都经过一个公共点。在平行的情况下,这些轴彼此平行。径向配置会导致所查看的立体图像发生变形,表现为观看者两只眼睛看到的图像各部分之间的垂直未对准。并行情况不会受到这种失真的影响,因此被认为是捕获立体图像的更正确方法。但是,放射状案例比并行案例更易于实现:可以直接使用标准相机或渲染器,而无需进行任何修改。在平行情况下,需要特殊的镜头装置或改进的渲染软件。如果假设使用针孔照相机,则很容易看出,无论照相机是径向对齐还是平行于其他照相机,相同的光线都以相同的方向穿过针孔。不同之处在于如何对这些光线进行采样以产生图像。在非针孔(真实)相机的情况下,焦点对准的对象的行为应与针孔情况相同,而焦点不对准的对象的行为可能会略有不同。描述了径向和平行情况的几何形状,并且示出了如何将在一种情况下产生的图像的几何变换用于产生在另一种情况下已经产生的图像。这种几何变换是通过重采样操作实现的,并讨论了各种重采样算法。重采样过程可能会导致图像质量下降。给出了这种降解的类型和严重性的指示。14

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