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The agentsheets behavior exchange

机译:代理工作表行为交换

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摘要

In end-user programming it is still hard to overcome the tension between usability and expressiveness. Some end-user programming approaches focus on simple use but they make it hard or even impossible to write programs expressing useful functionality. Other programming approaches can be very expressive by allowing the construction of arbitrary complex programs but this expressiveness comes at the price of usability. End user programming approaches that are at least reasonably usable and expressive at the same time require not merely a syntactic improvement of programming languages but a new way to conceptualize the programming process in a social context. Social behavior processing describes the idea of elevating programming components to the level of easily composable and decomposable entities that can be shared through the World Wide Web with a community of end-users. The Agentsheets Behavior Exchange is outlined here as a forum for end-user programmers, including middle school kids and professionals, to (a) compose behaviors in order to create interactive SimCity#8482;-like simulations and games, to (b) comprehend behaviors created by other users or by themselves, and to (c) share these behaviors with other users.
机译:在最终用户编程中,仍然很难克服可用性和表现力之间的紧张关系。一些最终用户编程方法侧重于简单使用,但是它们使编写表达有用功能的程序变得困难甚至无法实现。通过允许构造任意复杂的程序,其他编程方法可能具有很高的表现力,但是这种表现力是以可用性为代价的。至少同时合理使用和表达的最终用户编程方法不仅需要对编程语言进行语法上的改进,还需要一种在社交环境中概念化编程过程的新方法。社交行为处理描述了将编程组件提升到易于组合和可分解的实体级别的想法,这些实体可以通过万维网与最终用户社区共享。这里将Agentsheets行为交流概述为一个论坛,供包括初中生和专业人士在内的最终用户程序员使用,以(a)编写行为以创建交互式SimCity#8482;类似的模拟和游戏,以(b)理解行为由其他用户或他们自己创建,并(c)与其他用户共享这些行为。

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