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A study on evolutionary synthesis of classifier system architectures

机译:分类器系统架构的进化综合研究

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We describe a general method to design architectures of reinforcement learning systems. The task of these systems is to create a stimulus-response pattern by which the expected long-term total reward is maximized. Reinforcement learning systems have high applicability to a broad task class of autonomous agents because of their flexibility and autonomy. However, it is difficult to determine the relevant set of learning parameters for a given task. These parameters dominate the system architecture and largely affect the learning performance. Therefore we propose a new approach involving evolutionary synthesis of simple classifier system architectures, which is known as a genetics-based machine learning system. This synthesis mechanism is realized using genetic algorithms. To examine the validity of our proposed method, the evolutionary synthesis technique is applied to motion planning tasks of a robot manipulator.
机译:我们描述了一种设计强化学习系统体系结构的通用方法。这些系统的任务是创建一种刺激-响应模式,从而使预期的长期总奖励最大化。增强学习系统具有灵活性和自治性,因此可广泛应用于各种类型的自治代理。但是,很难确定给定任务的相关学习参数集。这些参数支配着系统架构,并在很大程度上影响学习性能。因此,我们提出了一种涉及简单分类器系统架构的进化综合的新方法,称为基于遗传学的机器学习系统。该合成机制是使用遗传算法实现的。为了检验我们提出的方法的有效性,将进化综合技术应用于机器人操纵器的运动计划任务。

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