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Calculating motion vectors for an interpolated motion field

机译:计算内插运动场的运动矢量

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Abstract: In many codecs a predicted image is calculated by motion compensation on a block-basis. One motion vector for each block is determined and the prediction used is a displaced block from the previous image. This method has one major disadvantage: blocking artifacts. In this text we investigate the use of an interpolated motion field to solve this problem. A discrete number of motion vectors is used to characterize the motion field. With these vectors a motion vector for each pixel is calculated. If we use this motion field for prediction all the blocking artifacts disappear thus giving a visually better prediction. Using the motion vectors resulting from the block-based codec, which are not optimized for this interpolation, and interpolating them has one drawback. It decreases (compared to blockmatching) the signal to noise ratio of the prediction, leaving a bigger error to code, and thus the gain of a visually good prediction is partially lost. We propose an algorithm for the calculation of motion vectors that solves this problem. Knowing the fact that we will interpolate, we are able to guess the motion field on a pixel basis for each possible motion vector. Thus we are able to get an optimal motion vector for this guessed pixel based motion field which is very close to the resulting pixel based motion field. By interpolating these motion vectors we are able to increase both the subjective and objective quality of the predicted image. !3
机译:摘要:在许多编解码器中,通过基于块的运动补偿来计算预测图像。确定每个块的一个运动矢量,并且所使用的预测是相对于先前图像的位移块。此方法有一个主要缺点:阻塞工件。在本文中,我们研究了使用插值运动场来解决此问题。离散数量的运动矢量用于表征运动场。利用这些向量,计算每个像素的运动向量。如果我们使用该运动场进行预测,则所有块状伪影都会消失,从而在视觉上提供更好的预测。使用由基于块的编解码器产生的运动矢量,该运动矢量没有针对该内插进行优化,并且对它们进行内插具有一个缺点。它降低了预测的信噪比(与块匹配相比),从而给编码留下了较大的误差,因此,视觉上良好的预测的增益会部分损失。我们提出了一种用于运动矢量计算的算法,可以解决该问题。知道我们将进行插值的事实,我们能够针对每个可能的运动矢量以像素为基础猜测运动场。因此,我们能够针对这个猜想的基于像素的运动场获得最佳运动矢量,该运动矢量非常接近于基于结果的基于像素的运动场。通过插值这些运动矢量,我们能够提高预测图像的主观和客观质量。 !3

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