首页> 外文会议>Intelligent Robots and Systems '91. 'Intelligence for Mechanical Systems, Proceedings IROS '91. IEEE/RSJ International Workshop on >A feasible collision-free and deadlock-free path-planning algorithm in a certain workspace where multiple robots move flexibly
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A feasible collision-free and deadlock-free path-planning algorithm in a certain workspace where multiple robots move flexibly

机译:在多个机器人灵活移动的特定工作空间中可行的无冲突和无死锁的路径规划算法

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Proposes a good collision-free and deadlock-free path-planning algorithm for multiple robots. The multiple robots act together in a same workspace simultaneously so as not to collide with each other and also not to be at a deadlock. Thus, some path-planning algorithms running in a known workspace where several robots move dynamically have been presented. However, they request much calculation time to select good collision-free and deadlock-free paths. The reason is as follows: The search space is generally huge because it is to be a three-dimensional quantization space including the time axis and also the path-planning algorithms select good paths by combinatorial investigation of their search space. For this point of view, the authors propose a good path-planning algorithm without generation of any collision or deadlock path in such a known and dynamic workspace. The algorithm can select a collision-free and deadlock-free path by a straight investigation of a nonquantization two-dimensional space not including the time axis without a fork, and consequently it is very efficient. The algorithm is designed based on asymptotical decrease of the Euclidean distance between the target robot and the goal. According to this property, the robot comes close to the goal asymptotically and consequently the robot arrives at the goal without occurrence of any deadlock.
机译:提出了一种针对多机器人的良好的无碰撞和无死锁路径规划算法。多个机器人在同一个工作空间中同时行动,以免彼此碰撞,也不会陷入僵局。因此,已经提出了在一些机器人动态移动的已知工作空间中运行的一些路径规划算法。但是,他们需要大量的计算时间来选择良好的无冲突和无死锁的路径。原因如下:搜索空间通常很大,因为它是一个包含时间轴的三维量化空间,而且路径规划算法通过对搜索空间的组合研究来选择好的路径。为此,作者提出了一种良好的路径规划算法,而在这种已知且动态的工作空间中,不会产生任何冲突或死锁路径。该算法可以通过直接研究不包含时间轴的非量化二维空间来选择无冲突和无死锁的路径,因此非常有效。该算法是基于目标机器人与目标之间的欧式距离的渐近减小而设计的。根据此属性,机器人会渐近地接近球门,因此,机器人到达球门时不会发生任何死锁。

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