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A new algorithm for detecting the collision of moving objects

机译:检测运动物体碰撞的新算法

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Iterative algorithms for detecting the collision of convex objects whose motion is characterized by a path in configuration space are described. They use as an essential substep the computation of the distance between the two objects. When the objects are polytopes in either two-dimensional or three-dimensional space, an algorithm is given which terminates in a finite number of iterations. It either determines that no collision occurs or locates the first collision point on the path. For practical problems it appears that the computational time is short and grows only linearly in the total number of vertices of the two polytopes. Numerical examples are presented.
机译:描述了用于检测凸对象碰撞的迭代算法,这些凸对象的运动以配置空间中的路径为特征。他们将计算两个对象之间的距离作为必不可少的子步骤。当对象是二维或三维空间中的多面体时,将给出一种算法,该算法以有限的迭代次数终止。它要么确定没有发生碰撞,要么在路径上定位第一个碰撞点。对于实际问题,似乎计算时间很短,并且仅在两个多面体的顶点总数中呈线性增长。给出了数值示例。

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